This adds new options for user to choose how the terrain should be rendered: - shading disabled - color of terrain is determined only from map texture - shading enabled - color of terrain is determined using Phong's shading model, taking into account map texture, terrain normal vector, scene light(s) and terrain material's ambient+specular colors and shininess
Optionally, terrains can be shaded using a preset map theme.
This feature was developed by Martin Dobias (Lutra Consulting)